For some reason, the skeletal mesh blurs constantly during animations. I’ve disabled all Post processing effects and motion blur, but the effect still remains. Does anyone know why this happens and how i can remove it?
(Excuse the low framerate vid)
I’m bumping this. I’m genuinely curious to know what’s going on here.
Can you share the material of the mesh? I feel like it has to do with the material
Even with all materials removed, the effect still persists. The model is from the UE marketplace, “savage werewolf”
Could you load a new fresh project and see if the wolf continues to blur?
Loaded a new project, and the blurring disappeared, any potential ideas on where the issue could be located on my original project?
I would have to see the source code, and that could take ages.
I think the best you can do is continue to learn and then, hopefully, you’ll have an “AHA!” moment.
At the very least, you know it’s your level and not the mesh/materials.
EDIT:
It might have something to do with the framerate, I’m not sure.
You could lower the scalability settings and see what happens.
For reference:
AND/OR
To be COMPLETELY safe, check the motion blur settings of BOTH the PLAYER CAMERA, and the Global Settings. If EITHER of those is TRUE, you’ll get the blur.
After slowly tearing apart my Base Character class and resetting variables to default, the culprit seems to be the “Per bone Motion blur” flag, which was Disabled.
Changing to true solved the issue immediately.
The description mentions disabling it for performance, which I must have done without thinking about.
Can anyone tell me what exactly this flag does? Why does it reduce motion blur when enabled?
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