I am new to UE but not to coding, been reading through UE documentation and got very confused of what is possible and what not with UE, Slate, etc.
I am planning a standalone windows application that should generate a 3d level based on a imported 2d map file. Essentially I need:
- GUI with a windows file-picker and a
couple of radio-buttons - 3d viewport for reviewing the results of the import and
export-as-FBX/OBJ function - enhancing of the model: adding lighting and materials (again,
should happen in code without any
interaction) - finally a full-screen 3d fly-through of the level
The app should run standalone and shouldn’t involve any interaction with the UE Editor, everything should happen in the c++ code.
I’d be glad if friendly community could point me to the right components of the engine, which would enable me doing it. Especially my current findings are, that doing GUI in unrealEngine