No. FSocket just wraps standard socket libraries (depending on platform) and I’m fairly certain there’s no way to get that information from the network layer.
The only way to know for sure is to have the other side send an acknowledgement back.
No. FSocket just wraps standard socket libraries (depending on platform) and I’m fairly certain there’s no way to get that information from the network layer.
The only way to know for sure is to have the other side send an acknowledgement back.
I’m using Fsocket/TCP in my program and was wondering when I send out data with FSocket->Send if there is any way to determine the progress of the send and if the data was received?