Even in the binary version, this could happen, but differently, like if you pressed play to test out things, then you go quit and go to the gpt tap
New Text Document (2).txt (2.0 KB)
Thanks! I’ll check it right now
im getting a “Missing Modules” Error
"The following modules are missing or built with a different engine version:
HttpGPT
HttpGPTEditor
Engine modules cannot be compiled at runtime. Please build through your IDE"
I tryed it from Marketplace and Github. Same error
Tryed different version of Engine. Same error
Any idea ?
If you are in a blueprint project, create c++ class, then save and quit, then right click on your project in the explorer choose generate visual studio project files, Open the the .sln, and right click on your project name and build
I’m not sure if there is another way
HttpGPT v1.4.5
- Release: HttpGPT v1.4.5 (github.com)
- Marketplace: Cancelled
- Pull Request: v1.4.4 by lucoiso · Pull Request #31 · lucoiso/UEHttpGPT · GitHub
Changes
- Configure the assistant (HttpGPT Chat) to notify the user in the chat when an error occurs and the request fails to be sent
- Adjust message update on HttpGPT Chat to avoid crashes when the editor context changes
New Functions
- IsTaskActive
- IsTaskReadyToDestroy
- IsTaskStillValid
EDIT/UPDATE:
Tested after getting a paid account…WORKS!
I wonder if part of the problem many are having is that they are using the free version? which gives this error (and hangs at waiting for response):
LogHttpGPT: Display: Activate (42910): Activating task
LogHttpGPT_Internal: Display: InitializeRequest (42910): Initializing request object
LogHttpGPT_Internal: Display: SetRequestContent (42910): Mounting content
LogHttpGPT_Internal: Display: SetRequestContent (42910): Selected model supports Chat API. Mounting section history.
LogHttpGPT_Internal: Display: BindRequestCallbacks (42910): Binding callbacks
LogHttpGPT_Internal: Display: SendRequest (42910): Sending request
LogHttpGPT_Internal: Display: SendRequest (42910): Request sent
LogSlate: Took 0.000217 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogHttpGPT_Internal: Display: OnProgressUpdated (42910): Progress Updated
LogHttpGPT_Internal: Display: OnProgressUpdated (42910):
Content: {
"error": {
"message": "You exceeded your current quota, please check your plan and billing details.",
"type": "insufficient_quota",
"param": null,
"code": null
}
};
After setting up the paid account it works.
New problem, crashes right after.
Error:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
VCRUNTIME140
UnrealEditor_Core
UnrealEditor_HttpGPTEditor!SHttpGPTChatItem::GetMessageText() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\HttpGPT\Source\HttpGPTEditor\Private\SHttpGPTChatView.cpp:108]
UnrealEditor_HttpGPTEditor!TBaseSPMethodDelegateInstance<1,SHttpGPTChatItem const ,1,FText __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\RocketSync\5.1.0-23058290+++UE5+Release-5.1\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:295]
Thanks for the quick fix!
I would like to know if you would keep adding prompts to the API to make it better?
Thanks
Hello! Am I missing something or is changing the voice names not working? I can’t seem to get it to change by setting the default options. Is this a me thing again?
Also it seems like the SpeechToText node won’t automatically shut itself off after listening in this latest update - is this intentional and I am meant to be using a callback or something when we initiate the STT? I programmed a button that waits for the async node to Recognition Complete and it never seems to fire.
These messages above are meant for AzSpeech, my browser keeps throwing me into a different thread for some reason. How weird
Clicking [FREE] AzSpeech takes me to this page lol go figure
I don’t think you can delete messages on these forums now so I guess this is where they stay
Hello @OurGameOrg ! : )
Oops, that’s a regression. I created a new issue to work on fixing: Regression: Recognition Completed event not being called · Issue #176 · lucoiso/UEAzSpeech · GitHub
The marketplace version wasn’t published and I canceled the update submission. I’ll send the fixed version soon.
About the link: There’s a problem in the forum, I can’t access the AzSpeech thread because my browser freezes when loading the page lol
HttpGPT v1.4.6
- Release: HttpGPT v1.4.6 (github.com)
- Marketplace: Unreal Engine Marketplace
- Pull Request: v1.4.6 by lucoiso · Pull Request #35 · lucoiso/UEHttpGPT · GitHub
Changes
- Add new C++ function to call editor task
- Add new property to identify editor tasks and apply or not flags / End PIE binding
- Set the editor task & editor property handler object to receive the RF_Standalone flag to avoid being destroyed when editor context changes
Notes
- These changes fix the bug related to the editor tasks being canceled when these situations occur: Save, Play PIE or End PIE.
- This version also contains the fix for the crash @HollowsWoodsman related (fixed in v1.4.5). : )
Awesome!!!
This is really a wonderful assistant to have. I made a short video about your plugin to help others get started! Thanks so much @lucoiso !!
Whooa, awesome video! Thanks, it will help a lot!
HttpGPT v1.4.7
- Release: HttpGPT v1.4.7 (github.com)
- Marketplace: Waiting for approval
- Pull Request: v1.4.7 by lucoiso · Pull Request #38 · lucoiso/UEHttpGPT · GitHub
Changes
- Better auto scrolling: Will auto scroll with the generated text only if the scroll bar is already in the end.
- Selectable messages: Now you can select and copy the texts
Known issues
- Weird selection if try to select the text while the text is being generated: UE4.27 & UE5.0
Screenshots
Hello, I got the version from the marketplace. I tried using GPT 4 but got this error:
Error code model not found
invalid request error
the model gpt 4 does not exist
works good with 3.5
Hello! : )
GPT-4 is currently in a limited beta and requires to join a waitlist and be approved to start using this model.
Ref. link: OpenAI API
Can we get a slow clap over here please and thank you!?
Really appreciate all your hard work with this and constantly pushing fixes, near daily!!
I have so many ideas on integrating this within various projects. Cannot thank you enough! Going to do my best to keep making content with your plugins and continue to share the knowledge. Rock on @lucoiso inspiring!
Ahh, thanks! : )