Created this plugin to handle the EOS SDK and enable some tools in one of my projects and I decided to bring this plugin here too (it was only on my GitHub until then, so many didn’t know about its existence yet).
I’m currently using this in Project Elementus, if you want to check how it’s working. : )
About
Unreal Engine plugin to handle the EOS SDK, define the use of EOS tools and give access to some private headers.
This plugin will allow the developer to access some private classes and interfaces that are not visible using the default Online Subsystem.
With this, you’ll be allowed to include and call a many of the EOS available tools such as the EOS Voice Chat Interface, EOS Online Subsystem class and others.
This plugin also define some parameters that will tell the engine that you’re using the EOS in your project instead the default subsytem.
See EOSSDKHandler.Build.cs for more details.
Links
- Plugin Repository: lucoiso/UEEOSSDKHandler: Unreal Engine plugin to handle the EOS SDK, define the use of EOS tools and give access to some private headers (github.com)
- Project Elementus Repository: lucoiso/UEProject_Elementus: A template that can be used to start projects that will use some new features that come with Unreal Engine 5 as well as powerful existing features like the GAS and others. (github.com)
This plugin doesn’t add anything new, it just integrates EOS into projects. Implementation is still required to use EOS features.
Support me: Sponsor @lucoiso on GitHub Sponsors