Every time I open the editor for a project the shaders/materials for all of my foliage re compiles, with the exception of some grass meshes. The only thing I can think of is that I have non-foliage instances of those same meshes elsewhere in my world, but they never have to recompile. Help?
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Woot! I figured it out guys. I went into the material editor for each of the affected materials, and unchecked and then rechecked (Under the âUsageâ section) - âUsed with Static Lightingâ and âUsed with Instanced Static Meshesâ. Applied and saved, and let everything recompile. Worked perfect!
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material for metahuman face was not loading. your solution worked for me, except i had to open the parent of the affected material, check and then uncheck (under âusageâ section):
⌠âused with static lightingâ
⌠âused with instanced static meshesâ
thank you