It would be super super helpful to have a content example which includes a non-material-editor shader that lets us just drop in our custom HLSL without needing to learn the intricacies of rendering in C++. Even better would be examples for both pixel and compute shaders!
Hi SF -
I have entered that feature request with our team for you, for reference UE-13064.
Thank You
Eric Ketchum
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They don’t publicize all the issues to the public.