Hello, just calling in to ask about a minor problem.
So, I just went and added the inestimable @'s Foliage Starter Kit to a project – it’s great – but when I set my directional light to stationary and go to build the lighting, I get this in my message log:
WorldInfo_0 Maps need lighting rebuilt
And the lighting looks terrible. I’ve switched my light to movable and things look much better, but I hear movable lights eat up a lot of performance in larger levels. I’m not keen on that.
So, is this a common error? I did not get it before using the Foliage Kit, but @ assures me there’s probably something else going on. Any help is appreciated.
Using 4.7.2, and I do have a lightmass importance volume set up. I could try moving everything into a new project, but doesn’t that seem like an unsustainable solution?
I know that it’s not the best solution, but I read that it could might solve the problem -> because there are just two thread with the same topic around and all of them solve the problem with using a new project
Hi everyone, I started having this problem as I was adding foliage. I thought that if I reduced its lightmap to 8 (instead of 128) would help but it doesnt.
As it appears, the only solution is to move my map and assets to a different level/project?
Could someone explain to me how to do that? It took me a looong time to build everything
What is the relationship between Project-Level-Maps? I thought the later two were the same but apparently they arent?
Hi again,
I migrated all the assets to a new project but eventually the error came up again. After messing around with the engine, I found that I had another map using the same assets/textures so i deleted it (just in case) and it seems that it worked… Now im able to build everything again and no error.
Every time I open the editor I in this phantom level (which has nothing on it) so i move to my custom level and decide not to save that old one. Is there any way of seeing ALL the levels/maps inside the same project, so that i can delete the unwanted ones?
I ran into this problem. Very frustrating. I had to delete all the foliage in order to solve this “light needs to be rebuild” issue. I did not need to delete other maps or restart the map again.
My Project is an open outdoor mall and it has a huge world. Highway, entrance, parking and 40 warehouses. Very extended.
I am using stationary lights (both directional and skylight are stationary).
I left some trees tough, but they were placed as mesh in the scene and not as foliage.
I fear if I redo the foliage again, I will run into the same problem.
Any suggestions please?
Is it a good idea to set the foliage as “movable” and enable modulated shadows in the directional light?