This is my new fan project, which turned out while exploring PCG tools in Unreal Engine 5. End of Earth is a vegetated biome with ruins, a river and a waterfall towering over the ocean. The entire scene is fully rendered and built in Unreal Engine 5.3 using Quixel Megascans, Fluids fo waterfall, Volumetric Clouds, Nanite, Full Lumen Light and Virtual heightfield mesh.
This is genuinely one of the most breathtaking environments I’ve seen in a very long time. It’s dreamy and intimidating and so incredibly well done. I could probably stare at those clouds all day.
Thanks for taking the time to share your art and I hope we get to see more of it in the future!