I’m experiencing an issue with the integrated lights in certain models from the “Modular Scifi Season 2 Starter Bundle” asset pack, particularly with the “SM_CeilingLight” model. These lights automatically turn off as soon as they leave the camera’s field of view (both in game mode and in editor mode).
Important: All lights integrated into Meshes have this same issue - they systematically turn off when they exit my field of view.
Observed Behavior:
- When looking directly at the lights, they work perfectly
- As soon as I move the camera and the lights go out of frame, they turn off
- The problem is consistent and reproducible
- This behavior affects all lights integrated into meshes, not just a specific model
Solutions Already Attempted (without success)
I’ve tried several approaches recommended on various forums:
- Changing the light settings to “Static”
- Modifying the culling property to “Never Cull”
- Exploring the parameters of the M_Solidlight_parent material
- Adjusting various configurations in the node editor
I have also consulted several forum discussions addressing similar problems:
- Light from emissive objects fading at a distance
- Emissive material not emitting light when out of view
These topics describe issues very similar to mine, but unfortunately, the proposed solutions have not worked in my specific case.
None of these solutions has resolved my problem. I want these lights to remain on permanently, even when they are outside the camera’s field of view.
Environment
- Unreal Engine 5.4
- Asset Pack: Modular Scifi Season 2 Starter Bundle
Thank you in advance for any help or suggestions!