Light from emissive objects fading at a distance


I’m having an issue when using the City Sample project that the light emitting from the emissive glass material stops working at a certain distance from camera. I plan on doing some fly-throughs of the city, and would like the lighting to be consistent, if possible:

As you can see the downtown buildings in the back become brighter once the camera gets to a certain distance away.

I’ve tried everything, it seems - different Lumen settings in my PPV, many console commands - I just can’t seem to figure it out. Here are my current console commands:

Any help would be greatly appreciated!

Here’s a better view of what’s happening:

I found the solution: