Dynamic Shadow Quality And Fading Out?

I’m assuming you’re using a stationary directional light with cascades?

When you’re close to stuff the system shows you dynamic shadows, when you reach the cascade distance set in the directional light details, it switches to the static shadow.

Two ways to make it look better:

  1. Increase the cascade distance in the directional light

  2. Increase the lightmap resolution on the mesh you’re showing here.