Drawing a mesh on the GPU from a compute buffer like Unitys CommandBuffer.DrawProcedural

Hey,

I search a way which achives a similar functionality like Unitys Method CommandBuffer.DrawProcedural.

I generate my position and color data in a compute shader and store it in buffers.
Now I need a way to render this data proceduraly with a vertex and fragment shader.

Thanks in advance and have a nice day :)!