Dramatic Drop in Statistics: From 500 to 0.


Hello. I’ve created what I believe is a really good game in UEFN (FLY MASTER). The objective of the game is to fly a plane through 100 sectors without crashing. Various interesting obstacles appear along the way.

However, a very unpleasant and dramatic situation occurred for me. On the first day, the game attracted 500 players, which delighted and surprised me. My first game, released six months prior, hardly received any players at all.

Unfortunately, after the first playtest of the released game, I discovered a severe bug: I forgot to set the island to 1 max player instead of 16 in the settings. Since it’s a solo game, the presence of connecting players immediately broke the algorithm, rendering the game completely unplayable. I quickly fixed this bug and submitted it for approval. However, not wanting people to experience the game with this terrible bug, I decided to unlist the game, and it seems to have been my fatal mistake.

The corrected game was approved by moderation approximately an hour later. However, two days have passed since then, and there were virtually no players. Instead of 500 players per day, there were only 1-2.

I dedicated five months of full-time work to this game, developing a fairly complex system. I learned Verse from scratch, actively applied Python and Blender to create levels, and all the objects in the game were created entirely from scratch by me, with the exception of a 5-second music clip at the end (trumpets for the winner).

I have many original ideas for creating new games in UEFN. I am satisfied with how UEFN is developing and am willing to dedicate the coming years to developing games in UEFN. But to achieve this, I need to ensure that this game FLY MASTER (3428-1040-1957) at least partially pays off and gains the popularity it deserves, in my opinion.

I want to ask for your help and advice. How can I rectify the situation? Is it possible to somehow restore the organic growth dynamic that was present before the delisting? If Epic Games employees read this, please help me rectify this situation.

Thanks

@gamozy Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!

For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form

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Thanks for your response. I re-post “New issue” with reference ID. Here this post:

Hi I just figured I’d reply to you with some input from another UEFN creator. It’s definitely rough to see plays on a map one day and not the next but unfortunately that’s the nature of having a map appear on the Discover page. Most (if not all) of us have had maps that get a decent amount of play while they appear on Discover but then the plays drop off as the maps leave.

You can check when map has been in discover on this page and it might help give some insight.

The only suggestions I can give is to keep on pushing updates on the map and keep on talking about it on social media and playing with friends, etc. Hopefully it will show up again on Discover. But just know that you’re not alone and we all want our maps to pop up on Discover. There’s no magic answer to getting a map to appear though.

You can also try submit your maps to Epic’s Picks and it might get selected and then it will appear in Discover for one week.
https://creative.fortnite.com/s/?language=en_US

Good luck!

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Thanks for your advice. Plays count down to 0 not next day, but instantly after unlisting and never back. I think if I did not unlist the game stats did much better. Thanks for you assistance

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Just FYI, when you Unlist a map, it will remove it from Discover and also remove it from players Favorite lists. Hopefully it will pop back up in Discover once you re-list it.

I re-list after hour. But it was too late.

@Stevie-Moon I forgot to ask. Is the bug report that I sent yesterday only for notification purposes or will I receive a response to it?