See this post: https://answers.unrealengine.com/questions/75241/is-there-a-mesh-vertex-limit-for-mobile.html
I know mesh vertex limit to 65535 vertices TWO yeas ago.
what about now?
My static mesh actor render incorrect on Ipad.
You use OpenGL ES or Metal?
Thank you for reply.
I think i am using OpenGL ES, because the warning code is is in StaticMesh.cpp, line 538, there is ‘if (IsES2Platform(MaxShaderPlatform))’.
btw, in Project Setting->Platforms->iOS->Rendering, I checked both ‘support forward rendering with metal’ and ‘supports opengles2’ .
can i use just Metal by uncheck ‘supports opengles2’?
Hello!
New day, old thread. Still wondering if the limit is in place for ES3.0? I to this day am getting odd meshes on Android.