So I’ve made a skeletal object but it doesn’t have a mesh distance field, is this normal? Is there any way to get it to have one? It used to be a static mesh and the distance fields were working fine, but now that it is a skeletal mesh it is not working fine at all.
Skeletal meshes dont use DFAO but they will have another AO solution in 4.11. You can hear more info and see examples here starting at 21:00: Paragon Feature Examples: Cinematic Lighting & Rendering | Feature Highlight | Unreal Engine - YouTube
Hi Construc_,
Distance Fields do not support Skeletal Meshes. This is mentioned in the limitations section of both Distance Field Shadows and Distance Field Ambient Occlusion documentation.
If you’re only using Distance Field Shadowing and need shadows for your Skeletal Meshes you can use the option for “Cast Inset Shadow” to have shadowing for your skeletal meshes, but this will now use Distance Fields.
-Tim
I have a follow-up question: As far as I’ve seen Inset Shadows are only relevant for stationary lights. We have a dynamic day/night cycle with a movable directional light. For performance reasons we use DFShadows most of the time and cascading shadows only up to 1500 units. Is there any way to still render shadows at a further distance just for skeletal meshes? Enabling Inset Shadows let’s all the shadows of the mesh disappear completely. Using 4.10 atm.