DistanceFieldShadows still not working in VR in 5.2.1

Hello all,

Distancefield shadow show large blocky artifacts in VR.
I tried this is 5.1.1 and 5.2.1, Forward shading, on Rift and PSVR2.

DFS_Artifacts
Looks even worse in VR since it is inconsistent between the eyes.

I found a thread that could be a similar issue to this marked solved for 5.1, but it does not seem to be.

Disabling Distancefield shadow on light removes all artifacts, but also the ability to use soft shadows (since virtual shadows maps don’t work with forward shading(???)).

Any input on this is greatly appriciated!

///Mattias