Hello everyone!
Let me go straight to the subject:
I have group of meshes painted on a plane with the foliage tool. The meshes are using the culling option inside the foliage type and it seems to work just fine. At distance they don’t show up.
I guessed those weren’t being rendered at all then. But the problem is… the Shader complexity visualizer shows them not only there, but with an extremely bad complex shader… Is this a known issue or I’m doing something wrong?
Thank you for your time!