Different LOD distances on mesh and instances, why?

I want to make my LODs appear sooner, but after changing screen size in the static mesh editor, it doesn’t reflect the changes in instances meshes. Here is a gif that shows the problem - on the left there is a regular static mesh, on the right there is the same mesh but placed as an instance via Foliage tool:

How can I fix this?

I’d guess this is intentional.
Screen size for static mesh is calculated only for this mesh, while instanced mesh screen size is determined for a batch of those meshes. So slight fluctuations of LOD changes from batch to batch are expected.

OK I think I get it, thanks!