Hi,
I am wondering what the recommended procedure is when sending character information over the wire is?We will be using a custom network server in C++ and custom networking client for unreal engine to really take advantage of our resources and to support a very large MMO. Is there any references or recomendation you can provide which explains good architecture for sending over character data, of course position and rotation will be over udp, but how about other types of data maybe im not thinking about?