Cypher Interactive is looking for an experienced Graphics / Rendering engineer or Technical Artist to fulfil a contract job for a high-performance VR project.
Project type:
- Game
- Virtual Reality
Job type:
- External / contract / freelance / temporary
Rates:
- Flexible / Negotiable
What does the job entail?
- Integrate Intel’s CMAA2 + MSAA anti-aliasing method to a custom source of Unreal Engine 5.
https://www.intel.com/content/www/us/en/developer/articles/technical/conservative-morphological-anti-aliasing-20.html - Works on PCVR (DX11+), Mobile VR (Vulkan), and confidential VR platforms.
- Forward-rendering pipeline.
- Should support super sampling and dynamic resolution scaling.
- Quality presets and CVars.
- High-performance, high-quality code.
Expected result:
- A high-performance integration of Intel’s CMAA2 anti-aliasing method that interoperates with MSAA in Unreal Engine 5.5+
- Supports PCVR, MobileVR, and confidential VR platforms.
- Either as an engine plugin, or custom source integration.
Please inquire if you have deep experience with the following:
- Unreal Engine scene rendering
- Graphics / Shader / Render programming
- Cross-platform shader compilation
If this interests you, please send your inquiries to elroy@cypher-interactive.com.