When adding or editing elements in the array of Sequencer’s Binding Properties, only one step of the modification is reflected.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Open Level Sequencer.
Use Binding Properties to add three additional Actors to a single track from the Actors in the level.
Expected Result
All edits made to the Binding Properties should be retained.
Observed Result
Only the first added Actor is reflected in the Binding Properties, while the remaining two are not.
Platform(s)
Windows 11
Additional Notes
This issue occurs not only when adding elements to the array but also when specifying an Actor for an existing array element—only one step of the modification is reflected.
Additionally, a related issue occurs when using the “Assign Actor” menu at the top of the Binding Properties to add multiple Actors at once. In this case, each selected Actor is added twice.
For example, if you select five Actors and add them in bulk, each Actor will be added twice, resulting in a total of 10 added entries.
It seems that there is a bug affecting the entire Binding Properties-related functionality.
Fortunately, it’s not completely unusable, which is a relief.
A ticket has been created in the Bug Reporter, It looks like we’ll have to wait and see for a while…
In the meantime, please also give the workaround a shot - use the Sidebar Details to set the actor bindings like this. That should take care of it. If it doesn’t, we might need to dig further to understand the problem. Thanks.
Thank you for the information! I was able to use the method you taught without any problems! I plan to continue using this method for the time being. I look forward to the issue being fixed. Thank you.