Summary
Ive noticed some weird behavior and unsure if its intended but when replacing an actor in a sequence ive started to remove the current actor first as just direct replacing sometimes bugged and it still had the old referenced actor. After removing then replacing with a new one it doesn’t update the ref name to the new actor. Furthermore if you accidently click the name and click off it then it replaces the name in the outliner with the original name. The ref of the actor in the unique item index system seems to also be the same but when going into it and checking bindings they do seems to be unique and different. Just to add i created a sequence then duplicated it as everything is the same aparat from the cinematic device
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create a sequence then duplicate it then on the duplicated sequence try and replace the cinematic device with a new one
Expected Result
It should update the actor name and any binding info. I also do not know if the name change is intended but that’s strange behavior as i would think all names should only be changed in the outliner not in multiple ways as shown in the vid i will post
Observed Result
It doesn’t update the actor name and can change the name in the outliner
Platform(s)
pc
Additional Notes
Please see video link