Can't bake lighting in UE5

Hello guys.

I would like to bake my Direct-light in UE5.

I disabled Lumen and put my lights to " Stationary or Static ". Allow Static Lighting in project settings is also enabled.

After hitting “build lighting only” i get the following error:

> Warning: WorldSettings.bForceNoPrecomputedLighting is true, Skipping Lighting Build!

Next i go in to world settings to uncheck PrecomputedLighting, but this is greyd out for me.

I have baked lighting in other UE5 versions before, something must have been changed with the full release of UE5.

Or am i missing something ? Thanks for replys.

-Tom

3 Likes

We also have the same problem. Baked global illumination in UE5

2 Likes

oh…

Might be a Bug tho. Letz see

Try to check if this setting is turned on

image

I know it’s an old post but hopefully someone will find it usefull