Can I read a texture in blueprints?

This may be more of an engineering question but i’m looking to read a texture’s color values in a blueprint. I only need to read it once and was hoping it would be as simple as it is in materials, but i can’t seem to find anything in the forums on working with textures in blueprints.

Assuming I could provide some sort of “uvs” to determine the point i want to look at, is this sort of thing possible in blueprints? Or would i need to dig into C++ to add this kind of thing in?

Id also like to know :confused:

No, I’ve tried it. You would have to convert FTexture2D to FTexture2DMipMap to read it, but it’s not exposed to BP.