[BUG]ControlRig runtime failed if Package .apk in CJK language environment

see here

reproducable on two different compiler machine with win10 latest, vs 2022 and UE5.1.1(install from epic store). one is Chinese env, the other is Japenese

package and compile process itself seems not throw out error or warning

only in runtime, control rig failed without any remarkable error infomation

If more infomation need, you can leave comment

follow to the URigVMMemoryStorageGeneratorClass::GetClassName function ,Change the GetDiplayNameTextByIndex to GetNameStringByIndex。
sorry for poor english
because this function will return the string with the custom language。can’t replace the asset with the asset recompliled when cook.

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