Control Rig not working on android VR device

the previous post is here, Control Rig not working on android mobile

I make a Control rig or CR which can do basic foot IK, it works ALL fine on PC simulating, PIE and packaged Version, but when install into android VR device(PICO4 device, SDK has been installed), it cant work(only ControlRig animated didnt work, main game feature work ALL fine), I dont know I should post out which part of my blueprint, they just prety basic footIK I copy from internet, I dont think BP or ControlRig BP itself have any major problem. It should be some setting problem or sth else.

my UE version is UE5.1.1 installed from epic store binary version, my PC is win10, my VR is PICO 4(Android OS)

If you need any part of my project’s detail, just let me know

thanks in advance

HI everyone I’ve fixed this

It might be a BUG

It seems you must package android Control Rig in competely English enviroument, You cant package in Chinese, Japense or Korean evenroument(including windows OS, Editor, etc.)(if you package win10 version, you could package in Chinese, Japense or Korean evenroument, it seems works fine)

No warning and error show during package and compile

It might be a multi language small bug

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已解决, 应该是中文环境bug, 修改操作系统和UE编辑器为英文后, 再次打包安卓即可解决

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@SupportiveEntity

Great work @50961! Definitely sounds like a bug in this case. If possible, could you submit the report itself over as a bug report? It hopefully with your workaround information, it should be a quick fix! Thanks again!

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