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Branch 4.27

Get Error compiling from source UE 4.27 C++ 2017 any ideas how to fix this? Has anyone managed to compile this build?

G :\UnrealEngine->G:\UnrealEngine-4.27\Engine\Source\ThirdParty\Windows\DirectX\include\d3d12.h(430): error C4668: ‘WINAPI_PARTITION_GAMES’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif’\Engine\Source\ThirdParty\Windows\DirectX\include\d3d12.h(430): error C4668: ‘WINAPI_PARTITION_GAMES’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif

1 Like

Same issue

I commented out the WINAPI_PARTITION_GAMES portion and was able to compile and run it. Using just the first part and adding a closed parenthesis and then /* | WINAPI_PARTITION_GAMES ) */