Build started... 1>------ Skipped Build: Project: DatasmithMax2019, Configuration: Development_Program x64 ------ 1>Project not selected to build for this solution configuration 2>------ Skipped Build: Project: DatasmithMax2020, Configuration: Development_Program x64 ------ 2>Project not selected to build for this solution configuration 3>------ Skipped Build: Project: DatasmithMax2021, Configuration: Development_Program x64 ------ 3>Project not selected to build for this solution configuration 4>------ Skipped Build: Project: DatasmithMax2022, Configuration: Development_Program x64 ------ 4>Project not selected to build for this solution configuration 5>------ Skipped Build: Project: DatasmithNavisworks2019, Configuration: Development_Program x64 ------ 5>Project not selected to build for this solution configuration 6>------ Skipped Build: Project: DatasmithNavisworks2020, Configuration: Development_Program x64 ------ 6>Project not selected to build for this solution configuration 7>------ Skipped Build: Project: DatasmithNavisworks2021, Configuration: Development_Program x64 ------ 7>Project not selected to build for this solution configuration 8>------ Skipped Build: Project: DatasmithNavisworks2022, Configuration: Development_Program x64 ------ 8>Project not selected to build for this solution configuration 9>------ Skipped Build: Project: DatasmithRevit2018, Configuration: Development_Program x64 ------ 9>Project not selected to build for this solution configuration 10>------ Skipped Build: Project: DatasmithRevit2019, Configuration: Development_Program x64 ------ 10>Project not selected to build for this solution configuration 11>------ Skipped Build: Project: DatasmithRevit2020, Configuration: Development_Program x64 ------ 11>Project not selected to build for this solution configuration 12>------ Skipped Build: Project: DatasmithRevit2021, Configuration: Development_Program x64 ------ 12>Project not selected to build for this solution configuration 13>------ Skipped Build: Project: DatasmithRevit2022, Configuration: Development_Program x64 ------ 13>Project not selected to build for this solution configuration 14>------ Skipped Build: Project: DatasmithRhino6, Configuration: Development_Program x64 ------ 14>Project not selected to build for this solution configuration 15>------ Skipped Build: Project: DatasmithRhino7, Configuration: Development_Program x64 ------ 15>Project not selected to build for this solution configuration 16>------ Build started: Project: DatasmithSDK, Configuration: Development_Program x64 ------ 17>------ Skipped Build: Project: DatasmithSketchUpRuby2019, Configuration: Development_Program x64 ------ 17>Project not selected to build for this solution configuration 18>------ Skipped Build: Project: DatasmithSketchUpRuby2020, Configuration: Development_Program x64 ------ 18>Project not selected to build for this solution configuration 19>------ Skipped Build: Project: DatasmithSketchUpRuby2021, Configuration: Development_Program x64 ------ 19>Project not selected to build for this solution configuration 20>------ Skipped Build: Project: DatasmithSolidworks2021, Configuration: Development_Program x64 ------ 20>Project not selected to build for this solution configuration 21>------ Build started: Project: HeadlessChaosPerf, Configuration: Development_Program x64 ------ 22>------ Build started: Project: HeadlessChaos, Configuration: Development_Program x64 ------ 23>------ Build started: Project: LiveCodingConsole, Configuration: Development_Program x64 ------ 24>------ Skipped Build: Project: DsymExporter, Configuration: Invalid Win32 ------ 24>Project not selected to build for this solution configuration 25>------ Build started: Project: CrashReportClientEditor, Configuration: Development_Program x64 ------ 26>------ Skipped Build: Project: UnrealAtoS, Configuration: Invalid Win32 ------ 26>Project not selected to build for this solution configuration 27>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------ 28>------ Build started: Project: SlateViewer, Configuration: Development_Program x64 ------ 29>------ Build started: Project: SwitchboardListener, Configuration: Development_Program x64 ------ 30>------ Build started: Project: TestPAL, Configuration: Development_Program x64 ------ 31>------ Skipped Build: Project: TextureShareSDK, Configuration: Development_Program x64 ------ 31>Project not selected to build for this solution configuration 32>------ Build started: Project: HoloLens.Automation, Configuration: Development Any CPU ------ 33>------ Build started: Project: UnrealCEFSubProcess, Configuration: Development_Program x64 ------ 34>------ Build started: Project: UnrealFileServer, Configuration: Development_Program x64 ------ 35>------ Build started: Project: UnrealFrontend, Configuration: Development_Program x64 ------ 36>------ Build started: Project: UnrealHeaderTool, Configuration: Development_Program x64 ------ 37>------ Build started: Project: UnrealInsights, Configuration: Development_Program x64 ------ 38>------ Build started: Project: UnrealLightmass, Configuration: Development_Program x64 ------ 16>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 16>Waiting for 'git status' command to complete 16>Parsing headers for DatasmithSDK 16> Running UnrealHeaderTool DatasmithSDK "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\DatasmithSDK\Development\DatasmithSDK.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 16>LogInit: Display: Loading text-based GConfig.... 16>Reflection code generated for DatasmithSDK in 0,8444321 seconds 16>Target is up to date 16>Total execution time: 2,60 seconds 39>------ Build started: Project: UnrealMultiUserServer, Configuration: Development_Program x64 ------ 21>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 21>Waiting for 'git status' command to complete 21>Parsing headers for HeadlessChaosPerf 21> Running UnrealHeaderTool HeadlessChaosPerf "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\HeadlessChaosPerf\Development\HeadlessChaosPerf.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 21>LogInit: Display: Loading text-based GConfig.... 21>Reflection code generated for HeadlessChaosPerf in 0,346084 seconds 21>Target is up to date 21>Total execution time: 4,07 seconds 40>------ Build started: Project: UnrealPak, Configuration: Development_Program x64 ------ 22>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 22>Waiting for 'git status' command to complete 22>Parsing headers for HeadlessChaos 22> Running UnrealHeaderTool HeadlessChaos "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\HeadlessChaos\Development\HeadlessChaos.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 22>LogInit: Display: Loading text-based GConfig.... 22>Reflection code generated for HeadlessChaos in 0,3220949 seconds 22>Building HeadlessChaos... 22>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 22>Building 3 actions with 16 processes... 22> [1/3] Module.HeadlessChaos.4_of_5.cpp 22>G:/Projects_UE4/UE4DevKit/Engine/Source/Programs/HeadlessChaos/Private/HeadlessChaosTestPhysicsScene.cpp(1377): error C2664: 'void FChaosEngineInterface::CreateActor(const FActorCreationParams &,FPhysicsActorHandle &)': cannot convert argument 2 from 'Chaos::TGeometryParticle *' to 'FPhysicsActorHandle &' 22> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\PhysicsCore\Public\Chaos/ChaosEngineInterface.h(333): note: see declaration of 'FChaosEngineInterface::CreateActor' 22>G:/Projects_UE4/UE4DevKit/Engine/Source/Programs/HeadlessChaos/Private/HeadlessChaosTestPhysicsScene.cpp(1395): error C2664: 'void FChaosScene::AddActorsToScene_AssumesLocked(TArray &,const bool)': cannot convert argument 1 from 'TArray' to 'TArray &' 22> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\PhysicsCore\Public\Chaos/ChaosScene.h(108): note: see declaration of 'FChaosScene::AddActorsToScene_AssumesLocked' 22>G:\Applications\VisualStudio\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat HeadlessChaos Win64 Development -WaitMutex -FromMsBuild" exited with code 6. 22>Done building project "HeadlessChaos.vcxproj" -- FAILED. 41>------ Build started: Project: UnrealRecoverySvc, Configuration: Development_Program x64 ------ 23>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 23>Waiting for 'git status' command to complete 23>Parsing headers for LiveCodingConsole 23> Running UnrealHeaderTool LiveCodingConsole "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\LiveCodingConsole\Development\LiveCodingConsole.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 23>LogInit: Display: Loading text-based GConfig.... 23>Reflection code generated for LiveCodingConsole in 0,3669035 seconds 23>Target is up to date 23>Total execution time: 10,95 seconds 42>------ Build started: Project: UnrealVersionSelector, Configuration: Development_Program x64 ------ 25>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 25>Waiting for 'git status' command to complete 25>Parsing headers for CrashReportClientEditor 25> Running UnrealHeaderTool CrashReportClientEditor "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\CrashReportClientEditor\Development\CrashReportClientEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 25>LogInit: Display: Loading text-based GConfig.... 25>Reflection code generated for CrashReportClientEditor in 0,3635999 seconds 25>Target is up to date 25>Total execution time: 12,32 seconds 43>------ Build started: Project: BootstrapPackagedGame, Configuration: Development_Program x64 ------ 27>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 27>Waiting for 'git status' command to complete 27>Target is up to date 27>Total execution time: 13,54 seconds 44>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------ 28>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 28>Parsing headers for SlateViewer 28> Running UnrealHeaderTool SlateViewer "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\SlateViewer\Development\SlateViewer.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 28>LogInit: Display: Loading text-based GConfig.... 28>Reflection code generated for SlateViewer in 0,35602 seconds 28>Target is up to date 28>Total execution time: 14,95 seconds 45>------ Build started: Project: BenchmarkTool, Configuration: Development_Program x64 ------ 29>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 29>Waiting for 'git status' command to complete 29>Parsing headers for SwitchboardListener 29> Running UnrealHeaderTool SwitchboardListener "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\SwitchboardListener\Development\SwitchboardListener.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 29>LogInit: Display: Loading text-based GConfig.... 29>Reflection code generated for SwitchboardListener in 0,4237925 seconds 29>Target is up to date 29>Total execution time: 16,34 seconds 46>------ Build started: Project: BlankProgram, Configuration: Development_Program x64 ------ 30>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 30>Waiting for 'git status' command to complete 30>Target is up to date 30>Total execution time: 17,02 seconds 47>------ Build started: Project: BuildPatchTool, Configuration: Development_Program x64 ------ 33>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 33>Target is up to date 33>Total execution time: 17,83 seconds 48>------ Build started: Project: ChaosVisualDebugger, Configuration: Development_Program x64 ------ 34>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 34>Parsing headers for UnrealFileServer 34> Running UnrealHeaderTool UnrealFileServer "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealFileServer\Development\UnrealFileServer.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 34>LogInit: Display: Loading text-based GConfig.... 34>Reflection code generated for UnrealFileServer in 3,5351046 seconds 34>Building UnrealFileServer... 34>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 34>Building 295 actions with 16 processes... 34> [1/295] Module.SlateNullRenderer.cpp 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/SlateNullRenderer/Private/SlateNullRendererModule.cpp(12): fatal error C1083: Cannot open include file: 'TextureResource.h': No such file or directory 34> [2/295] UnrealFileServer.cpp 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\NetworkFileSystem\Public\INetworkFileSystemModule.h(7): fatal error C1083: Cannot open include file: 'ShaderCompiler.h': No such file or directory 34> [3/295] Module.PhysicsCore.cpp 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(92): error C2653: 'FChaosEngineInterface': is not a class or namespace name 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(92): error C3861: 'ReleaseMaterial': identifier not found 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(103): error C2027: use of undefined type 'FPhysicsMaterialHandle_PhysX' 34> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\PhysicsCore\Public\PhysicsInterfaceDeclaresCore.h(188): note: see declaration of 'FPhysicsMaterialHandle_PhysX' 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(103): error C2232: '->TUniquePtr>::IsValid': left operand has 'class' type, use '.' 34> with 34> [ 34> T=FPhysicsMaterialHandle 34> ] 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(105): error C2653: 'FChaosEngineInterface': is not a class or namespace name 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(105): error C3861: 'CreateMaterial': identifier not found 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(105): error C2582: 'operator =' function is unavailable in 'FPhysicsMaterialHandle_PhysX' 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(106): error C2027: use of undefined type 'FPhysicsMaterialHandle_PhysX' 34> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\PhysicsCore\Public\PhysicsInterfaceDeclaresCore.h(188): note: see declaration of 'FPhysicsMaterialHandle_PhysX' 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(106): error C2232: '->TUniquePtr>::IsValid': left operand has 'class' type, use '.' 34> with 34> [ 34> T=FPhysicsMaterialHandle 34> ] 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(108): error C2653: 'FChaosEngineInterface': is not a class or namespace name 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(108): error C3861: 'SetUserData': identifier not found 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(109): error C2653: 'FChaosEngineInterface': is not a class or namespace name 34>G:/Projects_UE4/UE4DevKit/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(109): error C3861: 'UpdateMaterial': identifier not found 34> [4/295] PCH.Engine.cpp 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(375): error C3668: 'UActorComponent::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/Level.h(757): error C3668: 'ULevel::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(2912): error C3668: 'AActor::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Public\Subsystems/WorldSubsystem.h(24): error C3668: 'UWorldSubsystem::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2065: 'FAsyncPreRegisterDDCRequest': undeclared identifier 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2923: 'TSharedPtr': 'FAsyncPreRegisterDDCRequest' is not a valid template type argument for parameter 'ObjectType' 34> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): note: see declaration of 'FAsyncPreRegisterDDCRequest' 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2976: 'TSharedPtr': too few template arguments 34> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h(560): note: see declaration of 'TSharedPtr' 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C3203: 'TSharedPtr': unspecialized class template can't be used as a template argument for template parameter 'InElementType', expected a real type 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(2564): error C3668: 'UWorld::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfacePhysX.h(173): error C2504: 'FChaosEngineInterface': base class undefined 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Curves/CurveBase.h(82): error C3668: 'UCurveBase::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Sound/SoundEffectSource.h(62): error C3668: 'USoundEffectSourcePresetChain::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods 34> [5/295] SharedPCH.Engine.ShadowErrors.cpp 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(375): error C3668: 'UActorComponent::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/Level.h(757): error C3668: 'ULevel::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(2912): error C3668: 'AActor::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Public\Subsystems/WorldSubsystem.h(24): error C3668: 'UWorldSubsystem::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2065: 'FAsyncPreRegisterDDCRequest': undeclared identifier 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2923: 'TSharedPtr': 'FAsyncPreRegisterDDCRequest' is not a valid template type argument for parameter 'ObjectType' 34> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): note: see declaration of 'FAsyncPreRegisterDDCRequest' 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2976: 'TSharedPtr': too few template arguments 34> G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h(560): note: see declaration of 'TSharedPtr' 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C3203: 'TSharedPtr': unspecialized class template can't be used as a template argument for template parameter 'InElementType', expected a real type 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/World.h(2564): error C3668: 'UWorld::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfacePhysX.h(173): error C2504: 'FChaosEngineInterface': base class undefined 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Curves/CurveBase.h(82): error C3668: 'UCurveBase::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Sound/SoundEffectSource.h(62): error C3668: 'USoundEffectSourcePresetChain::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Animation/AnimNotifies/AnimNotify.h(94): error C3668: 'UAnimNotify::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Animation/AnimInstance.h(1285): error C3668: 'UAnimInstance::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/NetDriver.h(1496): error C3668: 'UNetDriver::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/NetConnection.h(814): error C3668: 'UNetConnection::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Projects_UE4\UE4DevKit\Engine\Source\Runtime\Engine\Classes\Engine/LocalPlayer.h(277): error C3668: 'ULocalPlayer::GetWorld': method with override specifier 'override' did not override any base class methods 34>G:\Applications\VisualStudio\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UnrealFileServer Win64 Development -WaitMutex -FromMsBuild" exited with code 6. 34>Done building project "UnrealFileServer.vcxproj" -- FAILED. 49>------ Build started: Project: CrashReportClient, Configuration: Development_Program x64 ------ 35>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 35>Waiting for 'git status' command to complete 35>Parsing headers for UnrealFrontend 35> Running UnrealHeaderTool UnrealFrontend "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealFrontend\Development\UnrealFrontend.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 35>LogInit: Display: Loading text-based GConfig.... 35>Reflection code generated for UnrealFrontend in 0,5995063 seconds 35>Building UnrealFrontend... 35>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 35>Building 1 action with 16 processes... 35> [1/1] UnrealFrontend.target 35>Total time in Parallel executor: 0,34 seconds 35>Total execution time: 35,35 seconds 50>------ Skipped Build: Project: DatasmithUE4ArchiCAD, Configuration: Development_Program x64 ------ 50>Project not selected to build for this solution configuration 51>------ Skipped Build: Project: DatasmithArchiCAD, Configuration: Development_Program x64 ------ 51>Project not selected to build for this solution configuration 37>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 52>------ Skipped Build: Project: UE4EditorServices, Configuration: Invalid Win32 ------ 52>Project not selected to build for this solution configuration 53>------ Build started: Project: DatasmithCADWorker, Configuration: Development_Program x64 ------ 37>Waiting for 'git status' command to complete 37>Building UnrealInsights... 37>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 37>Building 1 action with 16 processes... 37> [1/1] UnrealInsights.target 37>Total time in Parallel executor: 0,35 seconds 37>Total execution time: 36,79 seconds 54>------ Skipped Build: Project: DatasmithFacadeCSharp, Configuration: Development_Program x64 ------ 54>Project not selected to build for this solution configuration 55>------ Skipped Build: Project: DatasmithMax2016, Configuration: Development_Program x64 ------ 55>Project not selected to build for this solution configuration 56>------ Skipped Build: Project: DatasmithMax2017, Configuration: Development_Program x64 ------ 56>Project not selected to build for this solution configuration 36>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 57>------ Skipped Build: Project: DatasmithMax2018, Configuration: Development_Program x64 ------ 57>Project not selected to build for this solution configuration 36>Target is up to date 36>Total execution time: 37,59 seconds 38>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 38>Parsing headers for UnrealLightmass 38> Running UnrealHeaderTool UnrealLightmass "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealLightmass\Development\UnrealLightmass.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 38>LogInit: Display: Loading text-based GConfig.... 38>Reflection code generated for UnrealLightmass in 0,2542507 seconds 38>Building UnrealLightmass... 38>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 38>Building 1 action with 16 processes... 38> [1/1] UnrealLightmass.target 38>Total time in Parallel executor: 0,33 seconds 38>Total execution time: 39,04 seconds 39>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 39>Waiting for 'git status' command to complete 39>Parsing headers for UnrealMultiUserServer 39> Running UnrealHeaderTool UnrealMultiUserServer "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\UnrealMultiUserServer\Development\UnrealMultiUserServer.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 39>LogInit: Display: Loading text-based GConfig.... 39>Reflection code generated for UnrealMultiUserServer in 0,4481757 seconds 39>Building UnrealMultiUserServer... 39>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 39>Building 1 action with 16 processes... 39> [1/1] UnrealMultiUserServer.target 39>Total time in Parallel executor: 0,34 seconds 39>Total execution time: 40,97 seconds 40>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 40>Building UnrealPak... 40>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). 40>Building 1 action with 16 processes... 40> [1/1] UnrealPak.target 40>Total time in Parallel executor: 0,32 seconds 40>Total execution time: 40,75 seconds 41>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 41>Waiting for 'git status' command to complete 41>Target is up to date 41>Total execution time: 36,19 seconds 42>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 42>Waiting for 'git status' command to complete 42>Target is up to date 42>Total execution time: 35,67 seconds 43>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 43>Target is up to date 43>Total execution time: 35,04 seconds 44>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 32> HoloLens.Automation -> G:\Projects_UE4\UE4DevKit\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll 58>------ Build started: Project: AutomationTool, Configuration: Development Any CPU ------ 58> AutomationTool -> G:\Projects_UE4\UE4DevKit\Engine\Binaries\DotNET\AutomationTool.exe 44>Building UE4Editor and ShaderCompileWorker... 44>Using Visual Studio 2019 14.29.30133 toolchain (G:\Applications\VisualStudio\VC\Tools\MSVC\14.29.30133) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10). 44>Building 1 action with 16 processes... 44> [1/1] UE4Editor.target 44>Total time in Parallel executor: 0,53 seconds 44>Total execution time: 35,47 seconds 45>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 45>Waiting for 'git status' command to complete 45>Target is up to date 45>Total execution time: 36,31 seconds 46>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 46>Target is up to date 46>Total execution time: 35,71 seconds 47>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 47>Parsing headers for BuildPatchTool 47> Running UnrealHeaderTool BuildPatchTool "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\BuildPatchTool\Development\BuildPatchTool.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 47>LogInit: Display: Loading text-based GConfig.... 47>Reflection code generated for BuildPatchTool in 0,4071216 seconds 47>Target is up to date 47>Total execution time: 35,91 seconds 48>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 48>Waiting for 'git status' command to complete 48>Parsing headers for ChaosVisualDebugger 48> Running UnrealHeaderTool ChaosVisualDebugger "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\ChaosVisualDebugger\Development\ChaosVisualDebugger.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 48>LogInit: Display: Loading text-based GConfig.... 48>Reflection code generated for ChaosVisualDebugger in 0,4354048 seconds 48>Target is up to date 48>Total execution time: 36,47 seconds 49>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 49>Parsing headers for CrashReportClient 49> Running UnrealHeaderTool CrashReportClient "G:\Projects_UE4\UE4DevKit\Engine\Intermediate\Build\Win64\CrashReportClient\Development\CrashReportClient.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="G:\Projects_UE4\UE4DevKit\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 49>LogInit: Display: Loading text-based GConfig.... 49>Reflection code generated for CrashReportClient in 0,3610277 seconds 49>Target is up to date 49>Total execution time: 22,17 seconds 53>Using 'git status' to determine working set for adaptive non-unity build (G:\Projects_UE4\UE4DevKit). 53>Waiting for 'git status' command to complete 53>Target is up to date 53>Total execution time: 20,94 seconds ========== Build: 27 succeeded, 2 failed, 21 up-to-date, 29 skipped ==========