However, it seems there is a conflict between our plugins, especially when someone wants to paint in the Viewport, using Iliad :
error_report.txt (8.7 KB)
(everything called Odyssey here is related to Iliad)
Here are the steps to reproduce :
1- install Iliad from the marketplace and create a new project
2- add a cube in the viewport
3- create a new texture in the content-browser (right click > Iliad > Texture)
4- drag’n drop the texture on the cube
5- select “Iliad mode” at the bottom of the screen
6- try to paint on the cube (also crash when you paint with a mouse)
The first lines of the crash report are “Blueprint Assist ToolBar” related.
Can you let me know more about whats going on ?
There might be a problem on our side too as we have also a toolbar in Iliad. Maybe some kind of conflict.
Hi @Praxinos_Fabrice, had a look at the crash log and I do remember writing this piece of code thinking it might be dangerous. Had another look and was able to replicate the crash with a different in built asset editor. I’ll try to fix this soon.
The plugin should detect these size changes before you format and refresh automatically. But I think it isn’t reading behavior tree nodes properly, I’ll look into this.
As for the new update, it is 99% ready. I hope to submit it within the week as long as I don’t find any more bugs.
@Little_Boy Hi, to accurately detect the size of nodes, the plugin has to zoom in the viewport for 1 tick.
The size is required pre-formatting, in this case when you make a new node the plugin auto-formats it and this causes this short flash from zooming in.
A workaround for this could be to turn auto-formatting off. But you will instead see the flash when you manually format the node.
Hi!
I hope add a function.
For example the nodes in blender or houdini. They can input the capital letter of the list. Don’t need to input all the words. It’s very useful.
Thanks!
@ClockworkOcean Hi yea I’m not sure what’s going on here, hopefully should be fixed within a couple days. Send me an email funcpwong@gmail.com and I’ll send you a link.
EDIT: On second thought, I think it might be delayed for quite some time (maybe a week?), so feel free for anyone else to send me an email for the update.
EDIT2: The plugin should install properly for 5.1 now
I don’t know if something changed but I noticed the convert get/set stopped working for me in 5.1
It was just because I was trying it in a UMG widget class and “WidgetBlueprintEditor” was missing from the SupportedAssetEditors list, so adding it to the list in the settings fixes the issue. Just thought i’d mention.
Some other thing I thought I would just mention for feedback, I don’t think undo works properly for some actions, I don’t have an exhaustive list or anything but I noticed it when using the Additional Drag Nodes Chords