Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00007ffd82716850 UnrealEditor_UnrealEd!TSharedFromThis::AsShared() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h:1503] UnrealEditor_BlueprintAssist!FBAToolbar::OnAssetOpenedInEditor() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\BlueprintAssist\Source\BlueprintAssist\Private\BlueprintAssistToolbar.cpp:143] UnrealEditor_BlueprintAssist!UBAAssetEditorHandlerObject::OnAssetOpened() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\BlueprintAssist\Source\BlueprintAssist\BlueprintAssistObjects\BAAssetEditorHandlerObject.cpp:113] UnrealEditor_BlueprintAssist!TBaseUObjectMethodDelegateInstance<0,UBAAssetEditorHandlerObject,void __cdecl(UObject *,IAssetEditorInstance *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\RocketSync\5.0.0-19505902+++UE5+Release-5.0\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611] UnrealEditor_UnrealEd!UAssetEditorSubsystem::NotifyAssetOpened() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:220] UnrealEditor_OdysseyEditor!TBaseRawMethodDelegateInstance<0,FOdysseyModeToolkit,void __cdecl(UObject *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\RocketSync\5.0.0-19505902+++UE5+Release-5.0\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:470] UnrealEditor_OdysseyEditor!TMulticastDelegate::Broadcast() [D:\RocketSync\5.0.0-19505902+++UE5+Release-5.0\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:967] UnrealEditor_OdysseyEditor!FOdysseyEditor::AddEditedObject() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Iliad\Source\Editor\OdysseyEditor\Private\OdysseyEditor.cpp:136] UnrealEditor_OdysseyViewportDrawingEditor!FOdysseyViewportDrawingEditor::OnPostTextureChange() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Iliad\Source\Editor\OdysseyViewportDrawingEditor\Private\ViewportDrawingEditor\OdysseyViewportDrawingEditor.cpp:212] UnrealEditor_OdysseyTextureEditor!TBaseRawMethodDelegateInstance<0,FOdysseyTextureEditor,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\RocketSync\5.0.0-19505902+++UE5+Release-5.0\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:469] UnrealEditor_OdysseyTexture!TMulticastDelegate::Broadcast() [D:\RocketSync\5.0.0-19505902+++UE5+Release-5.0\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:967] UnrealEditor_OdysseyTexture!FOdysseyTexture2DWrapper::SetTexture() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Iliad\Source\Editor\OdysseyTexture\Private\OdysseyTexture2DWrapper.cpp:51] UnrealEditor_OdysseyViewportDrawingEditor!FOdysseyViewportDrawingEditor::SelectDefaultTexture() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Iliad\Source\Editor\OdysseyViewportDrawingEditor\Private\ViewportDrawingEditor\OdysseyViewportDrawingEditor.cpp:427] UnrealEditor_OdysseyViewportDrawingEditor!FOdysseyViewportDrawingEditor::SetMaterial() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Iliad\Source\Editor\OdysseyViewportDrawingEditor\Private\ViewportDrawingEditor\OdysseyViewportDrawingEditor.cpp:163] UnrealEditor_OdysseyViewportDrawingEditor!FOdysseyViewportDrawingEditor::SelectDefaultMaterial() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Iliad\Source\Editor\OdysseyViewportDrawingEditor\Private\ViewportDrawingEditor\OdysseyViewportDrawingEditor.cpp:368] UnrealEditor_OdysseyViewportDrawingEditor!FOdysseyViewportDrawingEditor::SetComponent() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Iliad\Source\Editor\OdysseyViewportDrawingEditor\Private\ViewportDrawingEditor\OdysseyViewportDrawingEditor.cpp:147] UnrealEditor_OdysseyViewportDrawingEditor!FOdysseyViewportDrawingEditor::SelectDefaultComponent() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Iliad\Source\Editor\OdysseyViewportDrawingEditor\Private\ViewportDrawingEditor\OdysseyViewportDrawingEditor.cpp:335] UnrealEditor_OdysseyViewportDrawingEditor!FOdysseyViewportDrawingEditorEdMode::Enter() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Iliad\Source\Editor\OdysseyViewportDrawingEditor\Private\OdysseyViewportDrawingEditorEdMode.cpp:178] UnrealEditor_UnrealEd!ULegacyEdModeWrapper::Enter() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Tools\LegacyEdMode.cpp:285] UnrealEditor_UnrealEd!FEditorModeTools::ActivateMode() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorModeManager.cpp:912] UnrealEditor_LevelEditor!SLevelEditor::ToggleEditorMode() [D:\build\++UE5\Sync\Engine\Source\Editor\LevelEditor\Private\SLevelEditor.cpp:1482] UnrealEditor_LevelEditor!TBaseSPMethodDelegateInstance<0,SLevelEditor,1,void __cdecl(void),FDefaultDelegateUserPolicy,FName>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307] UnrealEditor_Slate!FUICommandList::ExecuteAction() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Commands\UICommandList.cpp:99] UnrealEditor_Slate!SMenuEntryBlock::OnClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1148] UnrealEditor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1108] UnrealEditor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290] UnrealEditor_Slate!SButton::ExecuteOnClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:464] UnrealEditor_Slate!SButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:389] UnrealEditor_Slate!SMenuEntryButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:434] UnrealEditor_Slate!::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4959] UnrealEditor_Slate!FEventRouter::Route >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:405] UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4945] UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5493] UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5458] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2210] UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1078] UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916] user32 user32 UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138] UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5139] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll