The Blueprint Assist plugin has very simple support for comment boxes. I suggest you download my other free plugin, AutoSizeComments. It forces your comment boxes to snap to contained nodes and adds support for color presets.
My suggestion is that these exec lines can be pulled longer to avoid a lot of crossover. Now the white exec line will cross a lot on the switch node and the sequence node. This type blueprint is can not to read it. Then I can only manually adjust these stuff when I work.
Hi @ClockworkOcean, thanks for enjoying the plugin. I’m aware of this issue and am trying to fix this asap. Hopefully the update will be out by tomorrow. There is also a crash which has been fixed related to compiling material graphs, I would suggest disabling the plugin if you are working in the material editor until the update comes out.
Hi! I’m using this plugin and the autosize comment plugin recently. The plugin has been working pretty good so far, saving me a lot of time from doing node rearrangement to make my blueprints readable. However i’m having an issue with comment boxes and component references, whenever i drag a component reference inside a box comment, it will get deleted/won’t be placed in the graph. However if i drag the reference outside of the comment, it works as expected. Here is a picture that i think it explains this issue better:
Hi @Jerome_Parent, sorry about the late reply. Not getting email notifications from the forums. This issue should be fixed now, please update the plugin.
Hi @fpwong , this plugin looks amazing!
I was wondering can you add 2 more little features? 1. Right click + drag on nodes to directly move them instead of dragging out connection lines, 2. Hit “G” to move selected nodes without the need to click on nodes. These features are inspired by blender’s node system, which in my opinion work great and are easy to implement.
If you can add these it will be perfect!
The problem with the default left click drag for moving nodes is it needs precision, often dragging out connection line by mistake. The default right click drag is panning, but if change it to middle click, right click drag still does nothing.
This is especially painful with single dot connector.
In blender you can use right click to move nodes without worrying.
G to move nodes is also a more fluent way to move nodes in my opinion. In blender we do use it with cursor, but I think keyboard arrows may also work.
Hey, also wanted to drop in and say I’m really enjoying this plugin, kicking myself I didn’t look into plugins like this sooner.
Something I’ve thought for a long time that would be a good addition to blueprint would be a context menu option to convert a get to a set and vice versa. I don’t know if you’re still working on the plugin but this would be an awesome feature to have if you feel inclined!