Bad Collisions with moving objects

Collisions on moving objects are unpredictable and often unplayable for anyone other than the host. I’m wondering if this is known limitation of UEFN, or if anyone knows any workarounds.

I’ve tried moving objects using Prop Movers, Level Sequences and even Verse animation_controllers. All the results are the same.
Collision presets don’t seem to be be functional either (for example, changing a static mesh component to “No Collisions” has no effect). Some people suggest using Barrier Devices but that doesn’t help either.

Here are two examples of this:

Is there any way to improve collisions for players on dynamic/moving meshes?

@Fub Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!For more information, such as how to get the reference ID, please check out the article here: https://create.fortnite.com/news/using-the-creative-and-uefn-bug-reporting-form

Sometimes it just pushes you away, can you try to uncheck “Can ever affect navigation” on those props if the property exists ?

Also I remember having an issue trying to move those specific platforms, maybe try with “non hovering” platforms to see if the bug is still there.