Collisions on moving objects are unpredictable and often unplayable for anyone other than the host. I’m wondering if this is known limitation of UEFN, or if anyone knows any workarounds.
I’ve tried moving objects using Prop Movers, Level Sequences and even Verse animation_controllers. All the results are the same.
Collision presets don’t seem to be be functional either (for example, changing a static mesh component to “No Collisions” has no effect). Some people suggest using Barrier Devices but that doesn’t help either.
Here are two examples of this:
Is there any way to improve collisions for players on dynamic/moving meshes?