"At least 1 module failed remote validation" Error

Here are a few more things to try.

  1. Make sure your project folder is not managed by OneDrive. Source
  2. Restart your PC and launch EGL/UEFN as admin. Source
  3. Leave your team and rejoin it. Source
  4. Convert your map to and back from an IP. Source
  5. Start a Session from a different project. You may need to delete C:\Users\\AppData\Local\UnrealEditorFortnite. Source Source
  6. Select everything in the Outliner, right click, and run Save Selected Actors. Source