At least 1 module failed remote validation

Summary

EDIT: Rebooting and launching the launcher/editor as admin seems to have resolved the issue for me.

Since Fortnite server outage earlier today, I can no longer launch a session of my UEFN project I was actively working on at the time of the outage. It pops up with the error “At least 1 module failed remote validation” and prevents a session from being launched. I can however launch a session of the exact same project with the latest code from a 2ndary account I have without an issue, so the issue seems to be tied to my primary account (OKomili)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

All I do is press Launch Session to reproduce the issue. After it validates, it pops up an error during the session launch process with the error “At least 1 module failed remote validation” and then stops the session. This issue seems to be tied to my personal Epic account (OKomili), as I tried logging in to an alt account on the same team and launched a session just fine.

Expected Result

To launch a session.

Observed Result

I can’t launch a session

Platform(s)

PC

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Additional Notes

Here’s my latest log file: https://drive.google.com/file/d/1ZfWNdj1dtIQ7NBdMHVaLsYqayGAzhNgc/view?usp=drive_link

Note I found a similar thread from back in September that reported similar issues. The comments here seemed relevant which is what made me think to try launching a session on my alt account which seems to work and makes me think this issue is tied to my main account.

Similarly I see others on the official UEFN Discord reporting similar issues, immediately after the servers recovered from this morning’s outage.

Note, I saw someone in Discord suggest launching the launcher/editor as Admin. I rebooted my machine and did that, and now I’m able to launch a session even without launching as admin.

The status of FORT-1024932 changed to ‘Needs Triage’. We’ve confirmed the issue and it’s waiting to be assigned to someone to fix it.