For the past month I have been getting the error “At least 1 module failed remote validation” whenever trying to launch a session on this one specific project.
I have tried to use the “Clear Source Files Cache” but it did not fix anything, I have also reinstalled UEFN but it hasn’t fixed it.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Live Edit
Steps to Reproduce
1 - Open Project
2 - Launch Session
Expected Result
Session opens in Fortnite
Observed Result
The error “At least 1 module failed remote validation” pops up
and the Fortnite Client is sent into the default UEFN Lobby and not the project
Platform(s)
Windows 10
Additional Notes
I have looked through other Forum posts with the same issue but no solution has worked for me.
1.) In the content browser, mark (click with the left mouse button) the root folder of your map (i.e. where you have your own content in it)
2.) Right-click on this folder and select “Update Redirector References” from the drop-down menu.
3.) It may be that a warning message about the deletion process appears - you can simply confirm this.
(This validation error can occur after you move or delete certain assets and there are still "zombie" references to the original sources in the editor)