"At least 1 module failed remote validation" Error

Summary

For the past month I have been getting the error “At least 1 module failed remote validation” whenever trying to launch a session on this one specific project.
I have tried to use the “Clear Source Files Cache” but it did not fix anything, I have also reinstalled UEFN but it hasn’t fixed it.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Live Edit

Steps to Reproduce

1 - Open Project
2 - Launch Session

Expected Result

Session opens in Fortnite

Observed Result

The error “At least 1 module failed remote validation” pops up
and the Fortnite Client is sent into the default UEFN Lobby and not the project

Platform(s)

Windows 10

Additional Notes

I have looked through other Forum posts with the same issue but no solution has worked for me.

1 Like

I am still experiencing this issue as of v42.40

1 Like

me too.

Hi @SuperRye99 @SaixKiller , I had the same problem and the following helped me…:

1.) In the content browser, mark (click with the left mouse button) the root folder of your map (i.e. where you have your own content in it)

2.) Right-click on this folder and select “Update Redirector References” from the drop-down menu.

3.) It may be that a warning message about the deletion process appears - you can simply confirm this.

(This validation error can occur after you move or delete certain assets and there are still "zombie" references to the original sources in the editor)

2 Likes

Thank you for the response, unfortunately after trying this solution I am still having the issue

Hey, I had the same issue and your solution really help me. Thank you so much my hero :kissing_cat: :heart: