Say a hearty hello to Brian, Daniel and Sébastien, our guests for the inaugural Ask Unreal Anything all about rendering in Unreal Engine.
This event is your opportunity to receive real-time answers to your questions on Nanite, Lumen, global illumination, and other features; overarching development guidance; career advice; industry questions; and anything you may have about our guests themselves.
The team will join us two hours starting at 2022-06-15T17:00:00Z.
MEET THE TEAM
Brian Karis is an Engineering Fellow - Graphics. Most recently, he’s led the development of Nanite for Unreal Engine 5. He is most known for work on physically based shading and temporal anti-aliasing, although has touched most areas of real-time computer graphics throughout his career. Prior to Epic he worked at Human Head Studios. |
Daniel Wright is an Engineering Fellow in graphics, and Technical Director of the ‘Lumen’ dynamic Global Illumination and Reflections system in UE5. Prior to that, he developed lighting and shadowing techniques for Unreal Engine 3 and 4, which shipped in Gears of War, Fortnite, and a multitude of games licensing UE technology. Daniel’s main passion is real-time Global Illumination. |
Sébastien Hillaire is a Principal Rendering Engineer. He pushes for visual quality, performance and innovations in areas, such as physically based lighting and materials, volumetrics, and visual effects. He has developed the water shading, atmosphere and cloud systems supporting real time sky environment lighting. He is now focused on updates to the material system. Before joining Epic Games, he worked at Frostbite / Electronic Arts where he worked on Battlefield, Star Wars Battlefront, FIFA, Need for Speed and more. In his free time, he likes to chill with his family and play board, card or video games—especially rogue-like. He enjoys playing guitar and composing metal music, is a fan of horror and sci-fi, and amazed by space and nature. |
GUIDELINES
- Ask one question at a time by replying to this topic, using the button at the bottom. Please read through the questions to see if your question has already been asked, before posting your own.
- Start with one question to give others a chance to participate.
- Please do not reply to anyone else’s post—the purpose of replies in this topic is to receive answers from our guests. If you’d like to discuss a related topic in more detail, create a new topic.
- Keep in mind, this is not a support session. Questions that are specific to your project or troubleshooting will be removed.
- And don’t forget to have fun
Posts not following these guidelines may be removed by moderators to keep the AMA flowing smoothly. Thank you!