Come on, friend. No one wants to bash Epic and we all know they do great work.
But deriving from ARCore to MagicLeap, Hololens, then
(!? they are already here, even without mass distribution there is so much possible with current devices, think beyond gaming)
and then alleging a
- all that gets off topic. This forum is for devs helping each other, not for defense speeches, please relax. No harm meant, ok?
It should be allowed to address problems, that makes a great community.
Fact is, ARCore and ARKit have many bugs and problems over several releases, just use the search function in forums, answerhub and bug tracking. Reports and screenshots speak for themselves. It barely works and missing current features.
Core problem is that Epic communicated how great it would be with AR (check State of Unreal at GDC 2018), but reality was crummy. Having this experience over 2 years does make skeptical. Showing an impressive demo is not the same as ready to be used for production. Try to see the entrepreneurial aspect. The complete lack of documentation and constantly finding problematic bugs makes development slow and financially risky. So of course unkept promises and unreliability creates frustration and skepticism.
Yes 4.26 made big efforts, we cheer for it, but it’s only a preview, much is experimental or beta. It still carries bugs that are delayed for 4.27 or later ( check Unreal Engine Issues and Bug Tracker (Search Results) )
@VoxLux Did you fully test 4.26 ARCore for all features and found any bugs?
If you talk about Hololens 2 and other platforms, did you test these aswell with 4.26 previews and can confidently recommend it’s working state, besides only minor bugs?