I created brush like this.
https://i.imgur.com/JDBoLp1.png
Next after setting up size I created static mesh using the create static mesh option.
https://i.imgur.com/B4ujXrX.png
But when I’m trying to apply material that looks normally in the preview:
https://i.imgur.com/wgQBxtY.png
I get this really bright blinding effect:
simple material:
https://i.imgur.com/pJwFLQq.png
material I showed earlier.
https://i.imgur.com/c3f9Kl3.png
I noticed that when I apply material to static mesh created like this:
https://i.imgur.com/o73IN06.png
It works just I wanted it to work, and I get the effect like it shows in the preview of the material:
https://i.imgur.com/ByFa7Ma.png
So here’s my question what’s the difference between creating static mesh from a brush and this “pre-made” static mesh. Also how would I need to apply the material to static mesh so it doens’t just glow like sun and get the desired effect?