(UE5.2.1)
Hey everyone,
I have been learning AI by following Ryan Layley’s tutorials and have encountered a frustrating issue where my AI does not want to move at all.
I’m currently using:
- Behaviour Tree
- Nav Mesh
I have also tried the AI Move To inside of the blueprint class.
Also made sure I have AI controllers too with the Behaviour Tree activated and Perception enabled, as well as providing a sight stimulus on my player character. The AI controllers are set in the class defaults of the AI and the AI is set to be possessed through Placed in World or Spawned.
The AI can shoot at me and the tree will go to the part where it will use and EQS to get player location followed by Move To (using the location specified).
Nothing seems to work. I even reinstalled the engine, but to no avail.
Attached is a screenshot of my behaviour tree