The first couple previews of 4.14 have been released, revealing a number of excellent new features heading your way in the full release. To give us a comprehensive overview, Technical Director Mike Fricker is coming on the livestream! We’re excited for this feature packed release, expect the full release in the coming release!
Thursday, November 3rd @ 2:00PM ET Countdown]
You keep using the Showdown VR demo for promoting 4.14. Will the Showdown demo get a full 4.14 update? I would love to see all the new techniques for VR (like new shadow methods, new renderer, new anti alias, possible use of stionary lights etc etc) tested and compared to the old ones.
Now that baked lightmaps/lighting scenarios are more like assets - is there any functionality currently in-engine (or in the works) to interpolate/blend between the different lighting setups? I’m thinking along the lines of a precomputed day/night cycle.
We haven’t decided whether it will become the default. There are some trade-offs to consider related to iteration times when working with cooked or packaged builds. It will absolutely not be the only option – we’ll always have a VM available for fast iteration.
There is initial support already, but it’s very much still in heavy development. There isn’t a specific release where we’ll advertise it as “done” yet.