I’m posting this after a thorough search for a similar post, but it seems like no one has experienced a similar issue yet.
So, lately we’ve been experiencing a very peculiar problem concerning some of our level files.
What you can see in this first screenshot is what happened to my “Maps” folder after tweaking our lighting a little bit (adding fog, tweaking bloom and directional light) inside the editor.
All those texture files appeared first when I saved my level. My first move was then to delete all of them, resulting in losing my level.
Having done that, I reverted after deleting the “Intermediate” and “Saved” folders from the trunk, hoping that would fix it. When I came back into the editor, the texture files were gone, but as soon as I saved the level, the texture files reappeared (even though all our lighting tweaks were gone !).
Here is what is displayed when I check any of those texture files inside the reference viewer :
What is actually referenced is my level file
Furthermore, those files don’t appear in my browser and will automatically get checked in and out whenever I wheck in/out my level file :
I really can’t understand the dependence between those files and my level.
Apart from that, everything looks fine and works as before.
I’m really looking forward to any help/suggestions from your part !