Zoom in viewport/“viewfinder” without changing the camera Location or focal length? Just to check how objects match etc. Very simple in Blender for example. But cant find out how in UE
using a 2d scene capturer and oversize it over the screen seems like stupid workaround?
as discussed here:
more or less a magnifying glass in the locked camera view
ie zoom (and pan) in a locked camera view in editor.
Ah sorry. I am not aware if this is possible. By my logic, when you pilot the camera, you should see exactly what that camera sees. Using Zoom, without changing Focal Length or moving the camera, itself does not make sense. It would the mislead the user of thinking everything is setup correctly, jus tto be wrong when camera is not piloted anymore.
Hey! Did you ever find a solution to this? I find it super frustrating as well not to be able to have a closer look. Same in Maya, super easy with the 2d/pan zoom. But nothing in Unreal, can’t get my objects to fit like I want to.