Yellow Ceilings Version 4.27

Hi all and thanks for your time to read/answer my question.

There is a problem with my textures.

I created a building in blender. After the texturing, i exported it in ue4. Everything works fine, except the different appearance of the textures.
In the appendix, you can see 2 pictures. There are some yellow textures, which should have a different color (white, like the walls in and grey, for the bottom of the balconies).

I already searched for solutions here in this forum. But all those tips didn’t work.
Maybe, it’s because of the different ue4 versions, or my problem is too individual and i didn’t found the actual reason yet.

Most people say “untick lower hemisphere is solid color” of your sky light. It doesn’t work.
The attempt to change all mobility settings (static, stationary, movable) of the light sources (sky light and light source (directional light) also is not working.

Before i spend hours/days, i better ask you. I think there are some differences in 4.27.

Do you have some ideas ?

Definitely looks like it’s coming from your skylight, Do you have realtime capture on? Does changing the lower hemisphere color affect it?

Hi Zac,

thanks for that fast answer.
Now, i tried a lot more. Yes, i think it’s the skylight or light source, because some settings are influencing the color.

Realtime Capture is/was on. The lower hem color change has no effect but i just tried a few different colors).

By accident, i switched the skylight to MOVABLE and the light source to STATIONARY.
I don’t know why, but in 1 scene, everything looks fine now.

But in an other scenes, these settings aren’t valid / lead to blue / light-green color (instead of yellow). Are these settings different in all projects ? Do you have other ideas ???

Kind regards