Hi all and thanks for your time to read/answer my question.
There is a problem with my textures.
I created a building in blender. After the texturing, i exported it in ue4. Everything works fine, except the different appearance of the textures.
In the appendix, you can see 2 pictures. There are some yellow textures, which should have a different color (white, like the walls in and grey, for the bottom of the balconies).
I already searched for solutions here in this forum. But all those tips didn’t work.
Maybe, it’s because of the different ue4 versions, or my problem is too individual and i didn’t found the actual reason yet.
Most people say “untick lower hemisphere is solid color” of your sky light. It doesn’t work.
The attempt to change all mobility settings (static, stationary, movable) of the light sources (sky light and light source (directional light) also is not working.
Before i spend hours/days, i better ask you. I think there are some differences in 4.27.
Do you have some ideas ?