WPO Shadows


The shadows on this rotating mesh (World position offset) are completely broken. The mesh also sometimes has sections disappear.
UE5.2

Yes, I don’t think it works :slight_smile:

WPO also doesn’t work with collision, for instance.

If you want good shadows, it’s probably better to just rotate the mesh.

The solution ended up being to disable Nanite on the mesh, the shadows work fine otherwise.

Ah… Nanite…

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.