Been wanting to do a very simple shading model. that would create hard lines in all the lighting. Pretty much no gradients. I’m pretty sure in the pixel shader you have a light buffer? Pretty much for your entire screen you would have the color and value of light for every pixel.
Could you just make an “effect” light value >0 set light value to 5, light value > 5 set to 10. Light value >10 set to 15.
Say you have clamps for 0/5/10/15/20/25/30/999999. (obviously i don’t know what light values are. Guessing 0-1?)
So these are the steps of “banding” I would want
blinding ( i would assume this would actually be absolute white)
Is this possible and would it work how i think?