I’m having this horrible normal issues on some of my materials, which results in visible seams corrisponding to the certain Uv seams of my mesh.
This is very weird considering the material in question is super straight forward, no spaghetti node trees here.
I believe its a Mat issue because when i stick a default Ue mat on the mesh there are no more issues, same thing if i detach the normal channel.
Any kind of help is extremely appreciated
Hey edodel,
Good question, could be a couple of different things. I know you said your material is very straightforward but could you share a snip of how it was put together? This could be an issue with the normal map itself, with the texture being applied, or with how textures were created.
Try replacing parts of the material, rather than the whole thing. This should let us narrow down where the issue lies in the material. Replace the texture sample(s) with single solid colors and the normal with a solid color of 8080ff to narrow down the potential cause.
Please let me know what you find, and good luck!
Hey, thanks for your time, it appears that by removing the one minus node i had put after the normal map node the issue is solved…
I have no idea why that is tho, not complaining as now its working properly
mat was just a place2dtex set to “normal” with a flatten normal and a 1 minus just after, texture was also set to normal compression with srgb off