Hi,
I have this material that rotates a mesh using world position offset, however I have this weird shadow which I think it has to do with virtual shadows, I’m not too sure.
On this video the left side mesh rotates using a SetWorldRotation in blueprint this ones has no issues, the one on the right rotates using world position offset with the issue you can see there, as I get close to the mesh it happens.
This is the material I’m using
Any help is appreciated, thank you.