World position offset with virtual shadows


I have this material that rotates a mesh using world position offset, however I have this weird shadow which I think it has to do with virtual shadows, I’m not too sure.

On this video the left side mesh rotates using a SetWorldRotation in blueprint this ones has no issues, the one on the right rotates using world position offset with the issue you can see there, as I get close to the mesh it happens.

This is the material I’m using

Any help is appreciated, thank you.

Any suggestions ? so far I found r.Shadow.Virtual.Clipmap.FirstLevel to fix it to some extent.