World partitioned level and navmesh

Hello there @HiImGh0st!

Checking around the community, issues similar to this one have popped up from time to time. An extended thread suggested using dynamic runtime navmesh generation for the streamed level (or multiple levels). The result should be that, when your level streams in, the navigation system generates the navmesh for the level. For full details on how to build the setup (and also improve its performance), please check the resources below: