World Partition map lighting issues targeting Oculus Quest 2

Hi Akos,

I’m not sure if World Partition supports baked lighting or not. (I can’t find any limitations listed in the docs) But we’re not the only ones confused about this.

I just created a new ‘open world’ default level and ‘Force No Precomputed Lighting’ is enabled by default + I’m unable to change it. Hoping someone can chime in with more info on this.